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Stem Cells: A Blender Tutorial for Medical Illustration

How to make stem cells in Blender for medical illustration
Stem cells made in Blender

Understanding Stem Cells

Stem cells are a remarkable and vital component of biological research and medical treatments. These unique cells can develop into many different cell types in the body during early life and growth. They serve as a repair system for the body, theoretically dividing without limit to replenish other cells as long as the person or animal is still alive.


There are two main types of stem cells: embryonic stem cells and adult stem cells. Embryonic stem cells, as their name suggests, are derived from embryos. These cells are pluripotent, meaning they can become more than one cell type. Adult stem cells, or somatic or tissue-specific, are found in various tissues of fully developed humans and animals. They have a more restricted ability to produce different cell types than embryonic stem cells.

 

The Importance of Stem Cells in Medical Science

Stem cells are promising for developing therapies to treat various diseases and conditions. They have been used in regenerative medicine to repair damaged tissues and organs. For instance, hematopoietic stem cells, found in bone marrow, have been used in bone marrow transplants to treat leukemia and other blood-related disorders.

Researchers are also exploring the potential of stem cells to treat conditions such as Parkinson’s disease, diabetes, and spinal cord injuries. Cultivating and manipulating these cells in the laboratory allows scientists to understand disease mechanisms better and develop innovative treatments.

Creating Stem Cell Illustrations in Blender

Blender is a powerful tool for creating detailed and accurate 3D models. This section I will guide you through creating a stem cell illustration in Blender, utilizing the techniques covered in the referenced video.

Step 1: Setting Up Your Workspace

First, ensure you have Blender installed on your computer, open it and create a new project.  Set up your workspace by dividing the viewport into different areas, such as the 3D Viewport, Shader Editor, and UV/Image Editor. This layout will help you efficiently navigate through the various stages of the modeling and texturing process.

Step 2: Modeling the Stem Cell

Begin by adding a primary sphere to represent the stem cell. Press Shift + A, then select Mesh > UV Sphere. Adjust the sphere’s subdivisions to create a smooth surface.

Next, modify the shape to give it a more organic and less perfect appearance. Use the Sculpting tools to gently pull and push different areas of the sphere, mimicking the slightly irregular shape of a natural stem cell.

Step 3: Detailing the Surface

Apply a displacement modifier to the surface of the stem cell to add more detail. This will create small bumps and irregularities, giving the cell a more realistic texture. You can use a noise texture as the displacement map. Go to the Modifier tab, add a Displacement modifier, and choose a noise texture from the Texture panel.

Adjust the strength and midlevel values to control the amount of displacement. You can also use the Sculpting tools to refine the details manually.

Step 4: Texturing the Stem Cell

For the material, create a new material in the Shader Editor. Start with a Principled BSDF shader, which allows for a wide range of material properties. To achieve the semi-translucent look of a stem cell, adjust the Transmission and Subsurface values.

Use a combination of noise and gradient textures to create a realistic color variation. Connect these textures to the Principled BSDF shader, and fine-tune the colors and roughness to match the appearance of a natural stem cell.

Step 5: Lighting and Rendering

Lighting plays a crucial role in medical illustration. in this project, I did not have a specific lighting set up. In fact, I still struggle with lighting sometimes. I would advise you to just light the scene based on what you think looks good to you. Use lots of references to guide your lighting setup. Adjust the intensity and position of each light to achieve the desired effect.

Switch to the Rendered view to see how your stem cell looks with the lighting and materials applied. Adjust the textures and lighting to enhance the realism.

Finally, render your image by going to the Render menu and selecting Render Image. Save the rendered image to your desired location.

Conclusion

Creating accurate and detailed stem cell illustrations in Blender can significantly enhance the understanding and communication of complex biological concepts. By following these steps, you can produce high-quality medical illustrations that are both visually appealing and scientifically accurate.

These cells are at the forefront of medical research and have the potential to revolutionize treatment for many diseases. Through Blender, we can bring these fascinating cells to life, providing a valuable resource for education and research.

In the past I have also used this application for molecular visualization, here’s a video showing how I used Molecular Nodes to design this molecular structure (Clathrin Lattice) from the PDB database.

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